Ebook Free Download | Game Physics, Second Edition | Game Physics is a comprehensive textbook merging high level Math, the first two years of college Physics, and Computer Programming. Just about every physical interaction you might put in a game or model is covered, from raindrop splashback to balancing objects on a plane balanced on a point. The Math within is several college classes deep, and it might be useful to cover the second half of the book first, for this is where topics reviewed are Linear Algebra, Multivariable Calculus, Differential Equations, etc. I can see this book actually covering two semester-long classes, depending on the scope and number of applied projects that are assigned. The pseudo-code provided is not all-encompassing, but rather covers a subset of functions, such as calculating object distance and intersections (the author favors vector-based physics where you have a location, direction, and velocity).
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