Ebook Free Download | The Game Audio Tutorial: A Practical Guide to Sound and Music for Interactive Games | Perhaps it is appropriate that for a book on programming interactive computer games, it is tightly coupled to a companion website that offers a grandly named Unreal Development Kit. Essentially the text is a comprehensive walkthrough of the functionalities of the UDK. It presents a very detailed explanation of numerous practical aspects of adding audio to a game that you are developing. For those of us (well, me at least) who remember the video arcade games of Space Invaders and Defender, with their primitive beeps, the current book is an amazing benchmark of how far audio in games has come.
Most of the book is about the use and physics of realistic sound effects. It does not delve into the underlying equations of audio propagation through a 3 dimensional game world. So it is good about hiding the physics and (very considerable) maths from you. But it explains at a qualitative level how sound might be distorted by bouncing off walls, or passing through an open doorway. Another good case is how a footstep could sound on different materials that the character is walking on or collides with. The UDK offers example materials like glass, sand, stone and metal. The task of the UDK is to hide the explicit physics and maths, by presenting prewritten effects, filters and material properties in an intuitive user interface.
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