Ebook Free Download | Video Game Optimization | This is a highly readable book with a lot of useful information written by game industry veterans. This is not just a book about loop unrolling and the fastest square root algorithm (although these are covered). You will learn how to instrument your code to gain valuable performance insights. You will learn how to pinpoint the bottleneck in your application - is the the CPU or the GPU? Are you bound by the geometry of the scene or the fill-rate? How can you design your data structures to ensure optimal memory access? With the tools and techniques described in this book, you will be able to focus your time on the current bottleneck before tackling the next one. I can't recommend this book highly enough.
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