Ebook Free Download | Blender 2.5 HOTSHOT | Look, the author does not waste any time going over elementary 2 dimensional material using Blender 2.5. Instead, he takes the reader and jumps right into 8 projects [case studies], where each is intrinsically a 3 dimensional object. What you'll find is that the projects involve a common task of making a mesh or meshes that define an object. So you get accustomed to seeing wireframe diagrams, where the rendering is turned off, so that the meshes are explicitly visible. Of course, while the mesh is the surfaces of the object, you will still need to define the properties of that surface, where typically these are the properties germane to how the surface will look under external illumination. So you learn how to use the Blender menus that can see the shading properties, like the scattering, emissivity and reflection. Blender also lets you define 3 colours for a surface - under emission, reflection and transmission. Each is in RGB format and can be set independently. Some earlier rendering packages did not give you this amount of leeway, so Blender is quite nice in this regards.
What is also useful about the chapters is that they end with advanced suggestions on how to take the steps described in the chapter and then add refinements in the details. If you are serious about learning Blender 2.5, you should partake of these problems. What you'll find is the common experience of many graphic artists - that these typically smaller details eat up much of your coding time. It forces you to thoroughly learn Blender. These little details add crucial verisimilitude to the final object. As a bonus, while the book only covers 8 projects, there are 2 others on the associated website. If you find yourself able to do the book's projects, and want to take your skills further, then the latter projects might be worth perusing.
What is also useful about the chapters is that they end with advanced suggestions on how to take the steps described in the chapter and then add refinements in the details. If you are serious about learning Blender 2.5, you should partake of these problems. What you'll find is the common experience of many graphic artists - that these typically smaller details eat up much of your coding time. It forces you to thoroughly learn Blender. These little details add crucial verisimilitude to the final object. As a bonus, while the book only covers 8 projects, there are 2 others on the associated website. If you find yourself able to do the book's projects, and want to take your skills further, then the latter projects might be worth perusing.
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